What's got me so busy I can't even blog?

No knitting for the past three days. Actually, not since I went to my Stitch-In last Tuesday. I've been so focused on these sheets I'm designing for our roleplaying characters. Actually, it's been a long time since I've been this focused on anything. I'm like that when I get into something; I work on it to the (sometimes unfortunate) exclusion of other things.

I've got one more sheet to complete and then the set is done. We can begin testing it soon. I'm fairly excited about this concept. It can be used with any binding, but we're planning on using the Rollabind System. I first saw this at Levenger and we both were really excited about it. Then I started figuring out how much it would cost if we used as many discs as I suspect we will. Yikes! Randy was the smart one who realized that "Circa" is Levenger's branding of Rollabind's system. I found a retailer in Florida with much better prices and our order is on its way!

For any gaming geeks that might be reading, the sheets I'm desigining will enable a player to assemble a character and grow that character through all kinds of changes---without having to change a whole character sheet with each change. Since the sheets were created around a half sheet of US Letter paper, they'll take up less table space while providing more details than most sheets out there. I've designed them around the Dungeons & Dragons v3.5 edition rules. So far, the sheets we've come up with are these:

Animal Companion -- contains the information for a character's animal companion. Includes character's name, class and level.

Armor & Shields -- details the armor and shield information for a character. A character can have multiple sets of armor and simply flag the "active" set. (Don't forget weight limits!)

DM Summary -- Whenever we start a campaign, there's the inevitable question: Can I bring this person/group? This sheet has the main points a DM might need to consider a player for an adventure or campaign. It includes a block that details whether the character is "Available for play" or "Mid-campaign" with room for notes on that particular campaign. There is a line for the player's name so the DM can remember who plays which characters while considering a pile of sheets!

Familiar -- Very similar to the Animal Companion sheet.

Feats -- No more scribbling lines of feats into tiny lines and wondering where you'll add more. One whole sheet dedicated to Feats! Need more room? Add another Feats sheet!

Finances -- In our game play, we've had several instances of financial manuevering pop up and a more detailed accounting sheet was required. Now a player can track a character's loans, investments, bank accounts and holdings as well as their monetary assests.

History -- No player is complete without a background. And some adventures go a long way to forming a character's personality. But it's not always easy to remember the details. With this sheet, it'll be easy to add to the history of a character.

Inventory and Additional Inventory -- These two sheets are where all the belongings of a character get tracked. The first sheet has room for the character's load limits and boxes for totalling the character's carried weight. The second sheet has a couple more lines instead of repeating this information. Different sets of belongings could be placed on different sheets. A well-established character might own quite a bit of belongings---more than could be brought along on an adventure. Start a sheet for those valuables they collect in their own secret dungeon. For NPCs that keep popping up in adventures (Margarithe!), it's a great way for a DM to keep track of their estates and holdings.

Main -- This is the part of the character we usually start with: Strength, Dexterity, HP, AC and Saves. There's quite a bit of info packed into this half-sheet of paper!

Personal Details -- Is your character Male or Female? What alignment? How tall? Eyes? Hair color? All these questions can be answered on this sheet, with room for a drawing.

Protective Items -- Boots of speed, ring of invisibility, or cloak of concealment. Whatever it is, list it here.

Skills -- Whether disabling devices or moving silently, characters have talents that must be tracked. These skills have a lot of bonuses to be tacked on. The skills actually cross three half pages and have a little room for adding more.

Special Abilities -- Each class has them and they need to be recorded, but where? Here!

Spell Set -- In v3.5e rules, a Wizard or Cleric must prepare their spells each day. As a player, it's tedious to always be selecting which spells to use before you know what you'll need. A "spell set" is a sheet to collect spells for a certain type of expectation. "I'm at home in a safe town, I'll prepare light-weight spells." versus "I'm in a dark, zombie-filled dungeon; I'd better whip out the good stuff!" becomes much easier for a player to manage with "spell sets". Less "work" and more roleplaying!

Spellbook -- A spellbook holds 100 pages. A spell takes a page for each level (4th level takes 4 pages). Five sheets of "Spellbook" will create one full spellbook. Need another spellbook? Buy another book (5 more pages)!

Spellcasting -- This sheet covers the needs of spellcasters. How many per day of each level, what levels of mastery, domains and metamagic.

Spells Known --- Sorcerers know spells without needing spellbooks. But a player has to be able to keep track of what that character knows. This sheet takes care of that.

Weapons -- What weapons is your character carrying? What damage can they do? What bonuses do they impart? This sheet handles them all.

The genius (can I say that since it's my idea?) behind this system is that any page can be added to the character any number of times at any time. Your character bought a mule to carry things? Add an inventory sheet. Add a spellcasting class, add the sheets you need. And even better: no wasting space for characters who don't need some elements---like spellcasting data for a fighter!

Yeah, I'm pretty excited about this system. If it play tests well, I'd like to see about getting a "store" on RPGNow.

I usually end with "That's all for now" but I've got another post to write on another topic. *grin* So, tonight:

That's all the D&D for now.

Update?

I see that you wrote this series of posts a good year and a half ago.... how did you like it?

Our group is a group of laptop gamers, and some of us are getting tired of looking up and not seeing people, just seeing the backs of laptop screens, so we're kicking around some ideas for paper sheets. I liked you idea of being able to easily add/subtract/change, but wondered how it had played out for you.

(Sorry if you posted more about it and I missed it, I tried to look for any such posts, but I might have not looked hard enough)